3D Scanned and hand-modeled assets (trees, ground plants, boulders, grass)
Heightmap-Generated Landscape
Ocean water shader
Vertex-Painted Wind Shader
Lots of recognizable Mauritius-Based Tree and other Plant Life
On-Site 3D-Scans from the coast of Mauritius
Texture Size:
4096 x 4096 (4k) Resolution for Landscape and most of the Foliage Asset Diffuse Textures
2048 x 2048 - 4096 x 4096 for Boulder Assets
1024 x 1024 - 2048 x 2048 (clamped) for Billboard Textures
Other Textures between 256 x 1024 and 8192 x 8192 Resolution.
Collision: Auto-Generated (simple) for Boulders and other solid objects; no collision for foliage.
Vertex Count on LOD0:
Between 69 for smallest boulder up to 20259 for largest Teak Tree; on average, between 70 and 3800 for Boulders, between 2000 and 9000 for Coconuts, and 7000 and 20000 for very large Trees (Filao and Teak).
LODs:
Yes, between 3 and 4 LODs depending on asset complexity; auto-generated, but hand-made where necessary (including 9-sided Billboards made with EPIC Impostor Baker Tool).
Replies
nice one ... like island foliage
Looks interesting, gratz ^^