Hi, I have a problem with color baking. Model A is a Dynamesh model and model B is Zremeshed, can I BAKE COLOR INFORMATION from model A ON model B without going out from zbrush? please help !!!
Hey guys. I have been trying to use the 3d tools in zbrush for example the gear3d. I would like to edit the setting of the gear and make it round and remove the spikes but when I click on the initialise tab as per all the tutorials the only thing in that tab is the qcube, qsphere settings and nothing to adjust the shape of…
Sorry guys I googled this and found some explinations but I still cant find out how this works; Im trying to make a "beauty shot/final render" of a model ive been working on for the last few days, by exporting it to photoshop and buttering it up. however, All ive been able to come up with is this nasty pixilated product…
Hi everybody! ive been a bit quiet in the past and also havent been updating my programs much. I was wondering if theres an alternative to Zspheres out yet. Personally i dont like Zbrush and i use mudbox instead, so having to buy zbrush only for the zspheres is a bit annoying. Im interested in standalone programs but also…
Hi everybody, I'm working on a Beam Data particle system and I'm trying to lock the up axis so that the particles, instead of always facing the camera, are locked to always face upwards. Adding a Lock Axis module didn't help at all. Any ideas on how to make this work? Would be much appreciated.
Hey everyone! Been on Polycount for a couple weeks now and finally decided to put some work up. I recently started 3D modeling and 3D level design and got really into it. I'm going to be putting up step-by-step screenshots and photos of my work to keep track of my progress all the way up until I finish that particular…
Hey guys, This is going to be another WoW fan art based on an illustration made by the same artist as my previous Deathknight character (see thread here), Mr. Glenn Rane. After seeing his illustration I just felt like I gotta sculpt a badass demon bust. As a guide for my sculpt and for the textures later on I`m using his…
Having a problem with transferring a simple building into UDK. The building is fine, until I put on the material: It's a simple 2048 TGA bitmap - I removed the alpha channel and made it's own alpha channel bitmap file. It is visible like this with the blend mode set to blend_translucent. This is what it's supposed to look…
Base Mesh for Woman Character created in Maya 3d exported to Zbrush for Anatomy detail. I am looking for Critiques on this Base Mesh as I plan to use it for a couple of Characters. Generally Im looking for any major errors in anatomy, proportions ect. Thanks in Advance - Sacha
I am posting this thread in hoping that assistance will be lent. The problem: After having my template reference sheet placed and ready to sculpt, I am unable to see through my basic mesh in order to sculpt the finer details (such as muscles, scales ect). Would anyone know how to make the mesh some what transparent and…