Base Mesh for Woman Character created in Maya 3d exported to Zbrush for Anatomy detail. I am looking for Critiques on this Base Mesh as I plan to use it for a couple of Characters. Generally Im looking for any major errors in anatomy, proportions ect.
Thanks in Advance - Sacha
Replies
good start and it is a great idea to have a working basemesh and then use this multiple times. For me is this always a huge time savior
I think you should work with the lowest subdivision first and use this state to build your anatomy features. The first thing I saw was her head. It looks to small for the body.
Work with a proportion canon of 7 or 8 heads for humans and try to check your current proportions as often as possible ( when you have Photoshop then make overpaints and have as much references as possible aside.
Keep it up