Is there a script that can replace/overwrite the base object when re-importing an FBX file into 3dsmax so that the modifiers stack remains? MODO has such an option. But how would you script it in 3dsmax? How does 3dsmax know which object is which?
With my current skill level I realize that making an exact replica is too much of a challenge, so I'm putting a personal spin on the stylized character. I hope to get to the point where I can replicate anything I see in 3D.
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hi all, I am new to texturing and 3d modeling and am trying to figure out how to add textures to my 3d building that I created from the real world but don't know how yet. I built the model using SketchUp using Matchphoto and would like to learn how exactly to add some basic images onto the model where they need to go such…
Just poking the big green to see what opinions are on this.. I will be moving around alot for the next year because of work and Ive been looking at getting a Desktop replacement [ame="https://www.amazon.co.uk/Samsung-RF711-17-3-inch-Laptop/dp/B006UCNVO4/ref=sr_1_1?ie=UTF8&qid=1330698130&sr=8-1"]Samsung RF711 17.3 inch…
Thanks for all the replies. I was replying to the first post and all of a sudden another two people replied. I wasn't ignoring you guys :) I agree with what everyone has said. I wanted to make sure I was on the right line for a new monitor and I now appear to be in the same mind as Earthquake and ZacD. I'll wait a day or…
Agreed. I think it's fair to assume that social media platforms are losing their appeal, and people are *very much* thirsty for places like here and are slowly but surely coming back. So, a big thank you to everyone behind the scenes putting time and resources into maintaining this place. If anything I'd personally love…
Hey guys, I have a scripted basic 2D cube as character along with the rigid body and collision 2D. However, I want to replace that basic 2D cube for basic 2D triangle without ruining the scripts. Is there a way to do it in unity? I have tried to do it manually but I had encountered some errors. Any help from the experts…