Hey guys,
I have a scripted basic 2D cube as character along with the rigid body and collision 2D. However, I want to replace that basic 2D cube for basic 2D triangle without ruining the scripts. Is there a way to do it in unity? I have tried to do it manually but I had encountered some errors.
Any help from the experts would be much appreciated.
Thank you!
Replies
Have you tried just dragging a triangle into the Mesh Filter?