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Replace scripted meshes without encountering errors

polycounter lvl 7
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salimmatta polycounter lvl 7
Hey guys,
 I have a scripted basic 2D cube as character  along with the rigid body and collision 2D. However, I want to replace that basic 2D cube for  basic 2D triangle without ruining the scripts. Is there a way to do it in unity? I have tried to do it manually but I had encountered some errors. 

Any help from the experts would be much appreciated.
Thank you!

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