Nissa Revane, Planeswalker: one of my first pieces of fan art, and also my first foray into Unreal Engine 5. For more, see my artstation project here: https://www.artstation.com/artwork/v2GbG3 Since I was seven years old, Magic has been a fixture in my life and was an early exposure to fantasy art. I decided to jump into…
I was thinking of doing a Sci-fi scene in UE5 and was just wondering if there was a way to take advantage of nanite doing hard surface modelling. I see how it's beneficial for the kind of giant organic pieces they used in their demos but I was wondering if anyone has created a scene just importing high poly hard surface…
Whats kinda weird to me is that how is this suddenly running like this on a console hardware. The specs of the ps5 are good but not unbelievable. They say the ssd has 5gb/s bandwidth, but a lot of nvme pc ssd-s are similar. Also, nvme haven't showed much difference in games in any way compared to a sata ssd until now. I'm…
nice! keep at it. Your cobbles seem a bit melty/smooth, maybe the specularity map needs adjustment, I'm not sure. IMO rocks are really much more difficult to make than they seem; eons of geological history is required to make each rock. If you search for cobble there's a few good examples you can look at…
A scene I put together in Unreal 5 using mostly megascan assets. The scene is inspired by the Dragon Ball anime and Tianzi Mountains in China. The scene is lit with Lumen and with VDB clouds. Gokus groom was created in Xgen and imported to unreal. The fog was made with a combination of volumetric fog volume and fog cards.…
I've been working on this for a little while in unreal engine 5 then moved to 5.2. I'm trying to create a winning junior environment or at mid level, though i don't know everything which is why I wish to ask all of you lovely folks. What do you think, where can i do better, what should i add. I'm using baked lighting, at…
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
https://www.youtube.com/watch?v=LnnUti54ij8&t=51s
https://www.youtube.com/watch?v=3sKxDN-I988 Yo! Build this scene for 1 day, lumens + nanite do unreal staff. Only one problem i cant understand how to optimize scene right now cus framedrops unpredictable. More shots on https://www.artstation.com/expy
Working on a node for Substance Designer that can take a black and white mask (from a bitmap too) and generate a random luminance mask as well as random opacity mask. It's much like getting luminance variations for something like Tile Sampler node, but will work on any input mask. It may not seem that much, but it wasn't…
Conscious Art Dump Here are some work in progress images bellow: Switched to 5.1 with the project. Best choice so far! Lumen can do amazing things. Enjoying the level designing and asset creation. So far i bought 3 asset packs for the environment and used the some megascans. The rest is all hand made. Switching between 3D…