Hello I wanted to share my first ever landscape sculpt. Here is the only real render I made of it, using Marmoset: I always wanted to try doing something like this, finally got around doing it. My process started in Mudbox, I sculpted a rough layout of the terrain, it's really enjoyable to be able to sculpt so freely. Then…
So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes…
Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005.I'm unsure what else to modify/fix before moving onto the…
I have a sculpt which derives from a rough head scan of a real person. Even though my sculpt is close in likeness with the real person, I feel it can become better. I need a character artist to take my sculpt and my reference photos and create a likeness sculpt. I do not need the eyes, hair, eyelashes and skin details to…
For bust sculpting, I realy like the video by Rod Seffen: Mudbox Head Sculpting Techniques. Eat3D Mudbox Head Sculpting Part 1 of 2 [ame] https://www.youtube.com/watch?v=U4VyMLV7jGM[/ame] Eat3D Mudbox Head Sculpting Part 2 of 2 [ame]https://www.youtube.com/watch?v=Cr9sS48lVrE[/ame] Mudbox Head Sculpting Techniques…
How do you reconcile the processes of hardsurface modeling and sculpting to work together? This has been something that I've struggled with for some time, and it's mostly a question of topology. Often, if I'm modeling an inorganic mesh, I'll be adding bevels or control edges for proper smoothing, but this results in a…
An interlude to the interlude: I got Unreal Engine up and running in the new computer and found... not the latest version of the character project, but almost it. The initial imports are mostly to try and sync the colors I get in Blender with how they look in Unreal. UE is way too aggressive with the contrast and what's a…
Hello Surrow, and thank you for your reply! By analyzing the art style, do you mean deciding on what parts can to be sculpted versus what areas can just be painted in (especially ones with folding details)? As for the clothes, I was finally able to import my Marvelous Designer version, and I got what you meant, as in…
Hi guys, I'd like to show you my last sculpts. I've been trying to learn sculpting stylized faces. I didn't take much time but I've been working with them only on weekends. I hope you'll like it and tell me if you've got any advices. Here are the results. First sculpt Second one And third sculpt which is the best I'll pin…
Hey fellow Polycounters! Thought I'd start a P&P before I get too far into my adventure. Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame. I'm working with Maya and ZBrush then exporting into .STL, which will…