Hello I wanted to share my first ever landscape sculpt.
Here is the only real render I made of it, using Marmoset:
I always wanted to try doing something like this, finally got around doing it.
My process started in Mudbox, I sculpted a rough layout of the terrain, it's really enjoyable to be able to sculpt so freely.
Then I used World Machine to create a load of alphas to use for the actual detailed sculpting.
Here is how the terrain looks in Mudbox
The only thing that could immensely improve my workflow on this part is being to be able to sculpt with texture, because the alphas I use could easily contain multiple layers of information which I get from World Machine, but I don't know any way or any software that allows me to sculpt and texture in the same time.
So what I had to do to texture my terrain is use Substance Painter on a low resolution mesh of the original, using baked in normal/AO maps from the original mesh.
It was my first time using Substance Painter, and for not being a program explicitly designed to texture environments I guess it did ok.
The most frustrating part were the non tiling grunge maps I used to mask the different materials.
I was using triplanar mapping for all the textures, but since the grunge maps are created in Designer they have no toggle in Painter to enable the triplanar mapping for them too, so it results in visible seams
Also the texture I got out of Substance Painter is only 4k x 4k, which is definitely too small for a landscape of this size, but I didn't want to dive into megatextures right on my first landscape sculpt :P
I'd really appreciate some feedback on my terrain, I'm not 100% happy with it myself, actually I don't like it too much at all, but for my first sculpting experience I'm quite satisfied