I made a couple of animations in maya using the materials and stuff and I'd like to make a sprite sheet out of them so that I can put them in Unity. Here you have an example of an older effect I was working on(Download required): http://diederikv.com/Test_01.avi Now what I am trying to do is put it on a plane an render it…
Nvidia implemented it in their drivers. All SSAO requires is the depth of the scene from the camera perspective. So from the drivers side of things, it's easy for nvidia to implement it as they have easy access to the depth buffer. The general route with deferred rendering (at least in dx9) is to render out the depth to a…
I have always had this issue that pisses me off. I get a procedural texture how I want that works in view and totally different in render (not same scale, most times larger than set). How do I get these setting to match or get damn close?
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Hiya peeps, I recently did a video tutorials on how to paint out ugly seams using 3dsMax's render to texture and Photoshop "patch tool" Enjoy! And if you have any questions or requests I'll be happy to assist. [ame] http://www.youtube.com/watch?v=M-maHIFYhb0[/ame] ~t
I'd like a higher poly battlefleet Gothic model of the Sword-class ship. Here is a link of the picture... http://web.missouri.edu/~esea1/ssw5.jpg If you are up for it, feel free to take some creative liberties for parts of the model you cant see from the link... I need it for rendering purposes. It doesn't need to be…
*edit* sorry I put this in the wrong spot, wasn't paying attention. If a mod could move, thatd be great. Hey guys. I'm trying to render a prop I made that has a normal map applied to it in Mental Ray (Maya 7.0). I'm using the JS_Normalmapper Mental Ray Shader. Here is a screen of what it looks like without the normal map :…
Link takes on Samus, 1 vs 1 in Basketball. I posted a playblast version (preview) previously. The version I'm posting now is a rendered version with a couple new scenes. https://youtu.be/n7kTmj-tNvQ
Hi, Im looking for something like marmoset toolbag, but a program that support rigged models and animation, maybe in alembic format. I could theoretically use something like unity for this. But i think its a bit too much to learn to render animations. so im wondering if anyone knows of anything similar? so i can set up…