I have always had this issue that pisses me off. I get a procedural texture how I want that works in view and totally different in render (not same scale, most times larger than set).
How do I get these setting to match or get damn close?
There is a soulburn script called texmapPreview. it does a highspeed flat shaded render of your object with the procedural on it. I find it really handy for checking map scale before hitting render. http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
nah, its just a flattened render mapped to the objects UVs. the procedurals are often fully 3D. the value of the pixel is determined in either world or object space when rendering. this cant be done in the views. I think AD said it would be too many instructions for a SM 3.0 shader.
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http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
Perna, if you put them in your diffuse channel, it does give a preview realtime, but the scale isnt the same as the rendered.