I made a couple of animations in maya using the materials and stuff and I'd like to make a sprite sheet out of them so that I can put them in Unity.
Here you have an example of an older effect I was working on(Download required):
http://diederikv.com/Test_01.avi
Now what I am trying to do is put it on a plane an render it out but I can't seem to find a way to align the camera perfectly with the plane so that I have no spare space or dont clip anything off.
Is there a good way to do this?
Replies
Thanks, now I feel stupid. ^^
Not sure if it is all that visible in the last image.