Hi guys, I need some help. I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them. looks fine to me. notice the specular highlights Now after i bake light maps. the…
I'm just planning the creation of this building. It'll be the centerpiece of the scene. I am just wondering on the best practice in terms of texturing it. It's pretty unique around the entire building, so the use of modular parts will most likely be quite limited in their usefulness. As opposed to making a bunch of…
I've noticed that most people that create modular pieces end up using a trim texture sheet. Something like this: Or this: I have a few questions about this workflow since i'm learning and trying to create my first modular kit: * A lot of people use NDO for this. How is it possible to make good bevels with it? Just a vector…
I'm currently working on blocking out a level in UDK using modular pieces, and I'm having horrible issues with the shadows. Is there any way to get smoother shadowing across meshes? I know that the way I have the wall built right now isn't exactly optimal, but it's only an initial blockout with placeholder meshes. The…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
Hey everyone,I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail modeling…
Hey everyone, been working on an interior modular submarine environment to learn Blender. I'm moving from Maya to Blender, needless to say there were growing pains. I've been enjoying the software and have worked out a pretty decent workflow. I wrote a few custom macros and scripts to help productivity. I'll share after…
hi everyone Im new to the forum so i hope im posting in the correct area. Im currently working on my interpritation of the manor from the hound of the baskervilles book for one of my final year university units. At the moment im currently still modeling my modular assets but seems like the perfect time to get some feedback…
Hi there Polycount, Currently working on a Wattle and Daub texture for this medieval
scene I’m doing, I’m looking to improve it but I’m having trouble looking for a
direction to improve the results so far. The scene I’m doing is modular so the texture us going to be
painted with a plane layer and then a damaged layer for…
Alright, I really wanted to make a stylized and hand painted environment and began my search for lots of concept art and inspiration. Here's a few of them that I found and will be basing the environment on (with my own changes). Concept Art: There are a ton more, but I don't want to clog up the page :P So far I'm made a…