Hi guys, I need some help.
I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them.
looks fine to me. notice the specular highlights
Now after i bake light maps.
the lighting is different across each modular piece.
I have decent light map uv's in my second uv channel and they aren't flipped. the meshes have smoothing groups and triangles are fine. I've ran out of things to check.
has anyone ever come across this before?
Replies
I just did a test to look at the rotated uv's issue. here you can see i have assigned a texture with arrows all pointing in one direction. in the image below you can see all the rotated pieces. and once i assign a simple material in udk with a pink colour plugged into the diffuse and spec you get this crappy result. notice the different shades on each element
now if you rotate each element in the uv's so they flow in a singular direction you get this result, perfect right? well no cause now its not modular and my textures are fucked.
how on earth do i fix this?
and it totally does!
Edit: New image
thanks for the help guys