In CS5/6 some of the settings were removed, AA quality is one of them. And by default PS renders with best AA. To get to render settings double click Scene in 3d inspector: But I would never recommend to use PS for 3d unless you really want some bdsm action
Hehehe...and here we see a sweet potato, rendered with a clamped hoosamawhatsis and several layers of glancing googlemazoos. Seriously though, that was a cool video. Its nice to see such an indepth explaination of their rendering methods. I also really really love the idea of taking visual cues from "golden era"…
Hello! I am using 3DStudio Max and noticed that some of the faces on my model appear lighter when I apply a .TGA and render. If anyone could give me some insight into fixing this issue, please let me know! Thank You very much!
See this image to understand: https://prnt.sc/mauzr5 This texture i painted in 3d coat. In maya and 3d coat's viewports the texture shows fine, but in zbrush and arnold renderer it shows like that, like it is smudged... I would really appreciate if you could help me here!
Morning fightfans. I'm using max7 at work, and rendering out textures and normal maps. They appear fine in the preview window, but I have noticed that all the outputs that are saved (with padding etc.) are pure black. Any ideas? Have I toggled a "make black images" output or something?
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Hey guys, I'm new to using 3DS overall, I'm really a Maya guy but from browsing this site a lot I was inspired to learn 3DS. Anyway, so far I'm loving the render to texture feature except I'm having a problem I haven't had before... These terrible alpha edges are ruining this project I spent a goo d day working on. I've…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
I have used 3ds max for a long time but have just started learning how to create normal maps. I seem to keep hitting problems and one of those problems is that sometimes the normal maps render inverted so when viewing the applied normal map on the model it appears as if it has had its normals inverted. Any clues to what I…
No matter what settings I seem to have, the render window will not change what it shows. This really blows because I can't see any errors I may have in my maps. I've never had this error before. I am using Max 2014.