No matter what settings I seem to have, the render window will not change what it shows. This really blows because I can't see any errors I may have in my maps. I've never had this error before.
That's one way to make nobody wanting to help you.
Regardless;
These are the default settings I have them in (I think), see if there are any conflicting settings. Make sure the fill in "Render UVs" mode is set none. I tried with solid and it just gave me a block of white, like yours, except with with the display seams I have enabled.
Whelp... I had a skylight in there and because of that skylights render everything pure white if you don't have light tracer turned on in the advanced lighting tab
in the render options. THANKS POLYCOUNT!....XD
Replies
Regardless;
These are the default settings I have them in (I think), see if there are any conflicting settings. Make sure the fill in "Render UVs" mode is set none. I tried with solid and it just gave me a block of white, like yours, except with with the display seams I have enabled.
Thank you for the help, Meteora, but this is the Render to Texture render preview when baking normals, lighting, color, etc..., not the UV Snapshot.
Anyways, I'm quite new to Max. I have no idea what Render To Texture is and what it does, so I can't really help you on this one, sorry. =/
in the render options. THANKS POLYCOUNT!....XD