Dear polycounters, For days I've been struggling to figure out why my foliage isn't interacting with bouncelight and secondly the shadows are way too dark, occluding the foliage beyond any point of recognition. The foliage sprites have second-uv channel. The lightmap shadows are too dark and no indirect lightning…
What the title says. In Max, if I turn the global brightness down, or turn lights away, the reflection map stays just as bright, making it look like its glowing.
Old UE3 game, but the lighting still looks gorgeous. Did they have something unique technical-wise? Everything just looks like its got this amazing glow and luminescence.
The face texture set of my character get's dark when I rotate the view. I already restarted Substance Painter. Here a short screen recording showing it: https://imgur.com/a/hwcP9rz
I've looked at a lot of threads and still can't seem to figure out what the problem is. I am trying a very simple test mesh for grass. It's two sheets crossed in the center. In Maya 2012 I have rotated the vertex normals so they are all pointing up and slightly out. I have explicit normals checked on the import. I have the…
Ok so here is the render of this character that i am building a skin material for. Im using mr sky and sun with an mr photographic exposure control as well. Right now im working on only the lighting with a standard material and for some reason im getting these very strange linges that look like almost parts of my…
I want to setup a basic light setup for an interior room in Maya using mental ray. Aiming for just a simple bright lit room. I just to render out some images and have a look at my shaders and textures I am using mental ray. Any suggestions welcome.
I get this wierd effect and don't know what's causing it. I've made this crate in Maya and exported it into unity. In Maya, when I put directional lights everything seems fine, my normals are all looking good, and I have no idea. All help appriciated. picture attached
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…
Hey guys. I'm looking to build up some lighting examples in my portfolio, so I'm looking for any maps WIP or already finished that I could take a stab at prettying up for you. If you have any shoot me a PM and we can talk more.