Whenever portfolio's showcase very small, simple items on their own, it seems kind of weak IMO. If they are small and simple maybe put them together in one image. For the window, I didn't know there were more objects included until clicking on it. You might want to show all of the items in the thumbnail. It will make the…
Hello, I'm interested in making items/sets/etc. for DotA 2 but I'm not particularly skilled at modelling so, if you see anything you like send me a message/feel free to try it. Feedback is welcome. Sets Arctic Alpha - Ursa http://i.imgur.com/9xYXFsR.png Anti-Mage Set http://i.imgur.com/g70V0te.png Mineral Lion…
We make many concepts, and I usually don't finish shit! I've been modeling for about 3 years I think, pure self taught and still not very good but I am trying my best to improve. Kibble is my concept artist although now that I have picked up drawing its a two way in that sense, he draws the main design and I usually go at…
Gamasutra spoke with the folks at Valve and some of the contest winners about their first payout from the first 2 weeks of the Polycount Pack items - being up for sale. Today, Valve said that community content creators Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern and Shaylyn Hamm took home initial royalty payments…
On September 30th 2010 the folks at Valve released an update for Team-Fortress 2 called the Mann-conomy Update. This update featured the five winning item packs from Polycount's Team Fortress 2 contest, the Polycount Pack. The TF2 update not only included community-made item packs, but also included a whole new store…
Hey User Interface Designers I've been working for about a month now on some UI and HUD's for the evanto marketplace where I can work my way to the top of the digital goods marketplace and thought maybe we could do something for https://videohive.net/search/hud an infographic and could defiantly use someone with UI…
EDIT: This position has been filled. Hello, I am looking for 2D artists and animators with a less realistic, cartoonish style for my game. This job entails work on: -character sprites and animation-weapon and bullet sprites and animation-minor environment design-minor GUI design-promotion materials The development title of…
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…