Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
The fundamental beauty of art is that it's a creative process, right? Mathematics is intrinsically creative. We begin by creating the number 1 and its meaning. We then define nothing by removing 1 from itself. Suddenly the entirety of all mathematics and by extension science birth from that single notion. The rest is…
at my school we have a set of classes based around creating a game demo. the time spent on the overall process is in total 1 year. a lot of which i think is too much time wasted. its separated as follows: (in quarters) 1: Interactive Game Prototyping - we spend time creating a back story for the game. characters,…
Well after checking out the specs on the Alienware Area-51m 7700 I'm hooked! I would love to get one so I started checking out ebay, but Im so damn skeptic of spending that kind of money on ebay, let alone those guys who wanna take the transaction outside of ebay. Some got prices so low its got to be a scam. Like $900 for…
Hey everyone. Recently I've been trying to up my game on substance designer, like many of you. After working with someone else proved most helpful, I decided what better way to expand on that than create one of the many loved challenge threads. How it works * Each week I will be posting a new texture for us to make. * You…
Hey all, I'm making this sketchbook to put myself out there, get the ass-kickings I desperately need, and to get myself back on track to being a competent artist. I welcome constructive critique and bits of advice. My first goal is to systematically re-learn anatomy, this time in depth. I made myself a lesson plan: -Take a…
With the lighting choices it is really hard to read the materials a lot of times in the video. The airlock with the astronaut, that entire part of the building is very blocky and doesn't hold up at all. Also, you use the plants from the free packs for UE4? This is only stated at the end in a relatively small font in a…
Bit of an advice when it comes to modeling character with costumes: build the base mesh (body) and then the costume around the body. You won't get great results when you sculpt a character that has layers of costume from one sculpt, cuz it will look welded together ; rather, you should model out the pieces separately. Look…
www.int-game.net INT is a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. The game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. During…
Project name: iNterstices Brief description: iNterstices is a multi player puzzle/quest game. Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year…