Hi, I would like to create a scene to present my props and want to use an HDR with a gray background. Something like this. The above was rendered in 3DO however there are some projects that will need to use materials in unreal. This is what I have in Unreal. This is using the lightstage. I also tried using a post-process…
Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
The bounding box/sphere is calculated based on the meshes in the baker object. There isn't a way to manually set this up. To get consistent positions, what you would want to do is load all of the objects into a single baker object, and use the texture sets feature (assuming you have more than one UV layout / texture set)…
I’m working on a project that needs LowPoly wooden ships. I am a programmer, and I have an illustrator. What we are missing is a modeller. If you feel free and want to work on this project, inform me. Samples:…
I'm stuck. What im trying to get working in UE3 is custom character animation. But , first im trying to make it work well with the already complete chracters in the Generic window. I have soldier guy here standing in the middle of the viewport and what im trying to do is apply a premade animation to him. I dont know how to…
On a cypress style of a tree with all the brunches growing up mostly I need a kind of cylindrical normals style and up and down in very top and bottom . Can Speed tree do it at all? With other kinds of trees it somewhat works by parent puffiness = 1 but nothing helps with cypress tree whatever anchor I chose . They are…
Hey guys. So I just want the opinions of other character artists out there working with high poly zbrush sculpts. I am just wondering if its common practice to have at least a bit of you model's zbrush sculpt mouth having a tiny crevasse for baking the back sides of the lips, or do you just sculpt the mouth fully closed on…
In 3dsmax you can use Edit Tris, to manually adjust edges of the triangles withing polygons. Is there a way to automate (unify) the edge alignment/orientation? I have tried out Zbrush Align Edge. it helps somewhat but does not align all edges in one direction. Is there maybe a 3dsmax script, or a tool to align the edges…