We still have 9 hours on our game :D The character model is done and i'll post it soon but here's the concept i designed for the character for our game. fortunately we have some decent and also willing artists doing other stuff because i've spent about 24 hours modeling texturing and rigging this girl O_O All worth it to…
Hello there! Today marks my first day using this platform, but it's already day 32 of my 180-day topology challenge. I've been making progress on blocking out a mouse model, but I ran into some confusion on how all the pieces would come together. When I shared my wireframes, I received feedback on Discord that the topology…
Hi yall- I'm looking for a laptop with which I can use Photoshop CS6 and an Intuos on the go. I recently got this model, hoping it would be enough, but it has bluescreened twice in the first 24 hours of owning it and the lag (even with multiple redownloads and adjusted settings) in Photoshop is just too much. I'm guessing…
I'm looking to broaden my horizon on the subject and I was wondering if anyone knew any cool resources they'd be willing to share. So far I've found http://www.thewanderlust.net/blog/ http://www.slideshare.net/unthank/game-design-2-lecture-5-game-ui-wireframes-and-paper-prototypes…
Figured maybe some people would be interested in this. It is quite brief but gives you a good look at the main character from the upcoming xbox 360 game Bayonetta. At the bottom of the blog article is a link to their flickr account with high rez images of everything shown and some other stuff. Always thought it would be…
hey, I've been working on a character model for the last few days in zbrush, creating as much detail as the computer can handle. So far the model is at 24 million polygons thanks to zbrush's subtools feature. the problem i have now is getting the model into a program that i can produce the normal map from. I wanted to see…
A new Blender beta has just come out. However, for production, I would wait for another week before using it because the .obj exporter is recently broken. Either that, or use an older version. If you can build it yourself, the corrected code should be linked to below. From Nathan Letwory: Release logs:…
So I'm currently working on my dissertation for university. I'm researching whether the growth of mobile gaming could damage the future of console games. I have found a reasonable amount of information on this topic via web articles, however i would really like to get some opinions off you people here at poly count :) What…
Brief background: I started modeling about 3 weeks ago and have been bouncing between a few personal projects and stepping through the various modeling vids from Eat3D. I'm also new to Unreal, but my goal is to get all my models and textures set up within the engine. Needless to say, the work shown here is more for…
Portfolio: www.RolandAriens.nl Hi, just found out about this site. Quick history lesson about my life: Im 24 from Holland started level design when i was 13, mostly unreal but i touched every editor out there. Years later started playing with Maya and later 3Dsmax. Resently finished Game Design Skool. Now i might have a…