These weird black dots are appearing when I apply my normal map, and I re-baked normals and looked closer, and they are bright orange tiny squares in the actual normal map. What could this be?
A normal map generated solely with the nVidia plugin will not take in account the vertex normals of the low poly normal. As that info is simply not saved to a texture. You should split the smoothing groups according to the uv's really. Since split UV's are essentially split verts as well. Anyway, using 1 smoothing group on…
I have this odd issue where zBrush will only create a normal map from the lowest subdivision. When I lower the level down to the lowest it creates a normal map from the lowest subdivision instead of from level 7. When I lower it down to 6 it bakes a blank blue normal map. Multimap exporter does the same thing. I set to…
Hi, I'm having issues with conversion from height to normal. I baked height map in 3dsmax and linked to SD but when I used Height To Normal node I got very pixelated result. It's strange because I'm using 16bit depth. I've also tried different image formats but still same. I can use Blur Grayscale node but it shouldn't be…
Hi, following a request that came up for Mari (http://mari.ideascale.com/a/dtd/More-parameters-for-Height-as-Normal/381381-15287) I want to rewrite Mari's Normal Map Layer ("Height as normal"). Unfortunately I rarely use normal maps in my job so I don't really know what to look out for. It would help if some game artists…
I have a model that i downloaded from internet which comes with normal map. I want to take it in Zbrush. Because in some area the details aren't correct. As Zbrush doesn't support normal map, How do i Convert the normal map to Displacement?. There are some old threads about it. But software mentioned in those aren't giving…
You create and scatter the geometry yourself, the edit normals modifier doesn't create geometry it only adjusts the vertex normals of the selected geometry. There's lots of ways you could do it, I'm pretty sure 3DS Max has an object paint mode that lets you paint objects onto a surface. You could also use snap to surface…
They normally don't. If you bake without the average normals you will likely see other issues such as seams across the hard edges, and that's why you use average normals bake. There are other issues as well. And those issues are not only related to how you bake, like froyok linked you, it has something to do with the…
So I just watched a webinar by Forrest Stephan, CG Supervisor at Cloud Imperium Games (Star Citizen). At some point he talked about how they cannot fake detail with normals anymore and that they use something called "smart normals". I didn't hear about this approach yet and google didn't help much. Can anyone share a good…
In legacy dDo, you could create a height map from the detail masks created, which would automatically bump the normal. This was great for creating chips in paint etc. In the suite, dDo will create a mask of the normal of the material, but as far as I can see there is no option to create a normal map from the mask. Am I…