I have a model that i downloaded from internet which comes with normal map. I want to take it in Zbrush. Because in some area the details aren't correct. As Zbrush doesn't support normal map, How do i Convert the normal map to Displacement?. There are some old threads about it. But software mentioned in those aren't giving good result for me.
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try substance designer / alchemist - they work ok on normal maps that have a pretty constant height but then again, so do most of the other tools out there.