Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hi artists, i am recreating modular building from crysis 2. I have some problem with baking AO and Normals maps. I attached one example. The stairs. In attachment there are screen shot from my work. I make High poly, then Low poly model. Then i UV unvrawp the Low poly. Then i put on projection modifier and setup it for…
I've been modelling a werewolf between my semesters at college, I've finished the high-poly and retopo using the freeform tools extend and stepbuild, however no matter what I do, I always end up with the low res's topology in the normal map when rendering to texture, I can't find anything on google mainly because i dont…
I've been tinkering with this ART renderer a bit and it's REALLY impressed me for it's speed, interactivity, accuracy, integration etc. I think this is an absolutely amazing rendering system to go alongside the standard scaline renderer. Right now I could see why lots of people would just hop to this right away. Everything…
Really sorry for the bump but is there anyway to fix this? I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature. Is there anyway to fix this? I tried it all.. I'm [ ] <- that close to breaking my mouse and…
...I think. I've been following Andrei Ichim's normal mapping tutorial over at Game Artist, and While I think I understand the process, I'm not getting the right results. My normal map looks fine, but its not rendering right or showing up in the veiwport. Im fairly sure its a problem whith my Direct X plugin, but I have no…
Normal & AO flawed in Substance Painter Hello, I've exported both my low poly and high poly models to Substance Painter 2 as .obj files, with faces as triangles (I need my model to be triangulated for the game engine). The issue is that when I bake maps from my high poly, it produces this weird result with Normal & AO…
I'm not definate on what a matlab is. Does it contain only the materials properties, ie. spec/glossiness/IOR, and you would also input a separate map? AFAIK it is a file used by autodesk. Does this mean that the same .mat file could be used with different renderers in 3ds max (MR, Vray)?
I'm going to start off with MAX and then try out Maya. Autodesk offers a 13 month license for free on all it's software for students so I should be good. I got a subscription to digital tutors so I can learn both of them and not have to worry about only having access to one type of tutorial. Thanks for your inputs. I know…
I am trying to transfer an object back and forth between Max and Zbrush but the two tools from the topic title have not behaved as I have expected them to. Using GoZ Max > Zbrush > Max will keep the scale back in Max, however once in Zbrush the model will be pretty giant (it does not fit into the preview window, for…