Overview: I'm creating a large mod for Skyrim and have been recently working on some concept art for new assets. Road Marker: Squid Jar: Fronds: Gem Jar:
(Tutorial series) Watch it here https://www.patreon.com/isawthesky Hi, my name is Martin Kalimukwa. And this is my tutorial series on creating a Mechanical Combat suit for vfx and animation or even video games.This particular model is going to be used in my short animated sci fi film called I Saw The Sky. In Part One of…
Hey Polycount! It's been a while! It's been crazy at work for a good while and I've just finished my contract so I'm going out of my cave again. Yay! Feels really good to do some personal work again. I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for! See more…
Hi everyone! I'm pretty new here, but I wanted to see if I could get some feedback on some character concepts that I've done! I'm currently a student, but these designs are in my portfolio at the moment. I want to know where I can improve, and how to progress. :)
Thanks but,"Are there any books that can help me to learn the fundamentals? (or things similar to that?)" (I already watched "Your first day with Photoshop CC" - http://www.digitaltutors.com/tutorial/1238-Your-First-Day-with-Photoshop-CC) Do you recommend me to learn concept art by watching all of thesevideo serieses (the…
Hello all polycounters. I have been following you all for quite some time, I'd thought let's post some of my work. I am a bit new to concept art, and I could use some solid critique. It's resized from 1600x1200
Starting a thread here for design work in zbrush, will be working on a series of rapid concepts. My aim is to improve speed, technique, and design, and also create a series of candidates for a more polished final work. This one was around 2 hours for sculpting then some extra time for renders and comp.