Hey guys, like the title says, I need like guidance or advice on the industry. I meant to put advice from anyone else as well, just wanted some advice from someone at a studio already. So heres my deal, I have a dream and drive to want to work at Bungie studios. It may be shooting high but I have had this dream to go and…
Inside we'll take a quick peek at a few things happening at three other 3D community sites: NextgenHardSurface, Game-Artist and ZBrushCentral. Next Gen Hard Surface There's a great planning thread on a UDK level by user Neolight. Thread's like these can be the most effective way of presenting your projects. It's how I do…
So this is going to be sort, and honest, and a bit hard to hear. if you want more in-depth advice just let me know. This should work for you too David, well the principle of it anyhow... and this is really easy to do! look at your portfolio. Now compare what you have on your site to someone that is already in the industry…
Interesting discussion. I have smaller scope of experience than most but for Indie dev I think Maya LT is good choice largely because of the rigging and animation tools. Especially with plugin like advanced skeleton I am able to make complex rigs and animations in just a few days with minimal experience there. I don't do a…
Find an inexpensive community college nearby and study art basics. Don't pay out the ass just to learn art basics somewhere. I'd try to avoid 30K in debt if possible. I'm not sure of the prices now, but art basics courses at a community college could be ~$400-600, which is much better vs. 30k. Use polycount or other…
I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
I agree with everything said above. All i want to add is try to be humble and open minded about always needing to learn something. Don't settle on the fact that "you have experience" people do not really care if you have 10 years of experience if your work is not what they are looking for.Also please, i beg you, don't let…
Substance Dirt Masks and tools Download Substance nodes -RO AO- This is a new AO node that mimicks the ouputs of AO maps in X-normal from a flat texture standpoint. This is an expensive node and highly editable for different results. The base settings should be alright for most textures. -RO Overlay Grayscale- This the…