Bio: Previously working for GAMELOFT as a 3D artist, making characters and environments for over 4 years. I'm a well rounded CGI artist, passionate about 3D art. I'm currently living in the US, and willing to show proof of employment eligibility. Skillset: Both standard and cutting edge techniques. Hard Surface / Organic…
Hello
Polycount! We here
at Microsoft Studio’s – The Coalition recently released Gears of War 4. With
the release, many of the hard working and talented artists want to share of
their work with the Polycount community. For the
next few weeks we will be using this forum post to show work created for the
game. Due to the…
Hello guys ! :) Here's my first post, so I'm a little stressed ! ^^ I'm belgian so if I make some mistakes I'm sorry. I've done an environment on UE 4 for my end-of-year exam, I want it to be design and clean, simple. It turn on a PC. It took me nearly 2 months. I didn't get a lot of time for the textures so the most of…
I want zbrush to not go over my task bar. Is there some option I've missed? Bc if I set it manually from time to time it reverts to fullscreen and thus hides the task bar again -.-
The image below is my problem, I have seen other works looking much better on dither than mine. (btw cutout doesn't look very good either) Especially near the hairline mine looks way worse. I use 2k textures 8bit .tif for the hair. This work below is much better(crisper) than mine This image below shows how my hair looks…
Why has there not been another Olympic style contest between forums for years now? I understand why polycount pulled out of dominance war V. but why has no one tried to organize a new competition between the various 3d art forums? They looked like fun. I'm just wondering because I did not get into 3d art until after…
I noticed my polycount account ticked over 20 years this year :# Feels like I need to start a thread to mark the occasion. This is a character I started a couple weeks back, with the goal of having a more stylised character to add to the folio.
LOL, pipeline malfunction presumes the existance of a pipeline with a degree of direction (as in beginning to end rather than artistic) ). But lets not get too far into that. The nice thing about mom and tweaky (they were nicer than i remember them, or perhaps it is just my years :P and thanks for the link) is they leave…
i read about this on the something awful forums and initially thought it was cool, apparentely a notoriously bullshit scientist is involved with this so now im a bit sceptical. especially after seeing the pictures, how the hell does soft tissue survive 70 million years and still look like that. even under optimal…
Alright guys, literally haven't been on here in a few years but wanted to get back into some sculpting and character creation. So I'm making a high poly character, starting with the head in z-brush. (Beware - Massively Gears of War inspired maybe a bit too much) Still working on the face but Besides that, let me know what…