My problem is I don't know how, I've made accounts on artstation and Behance and I've started building a portfolio there but I don't know how to actually get clients The field I'm interested in archviz but I'm learning other stuff like Character design and Character Animation, Can anyone suggest How I can start getting…
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
Hi all! I have a question, or maybe a couple of questions about freelance 3D Modeling work. 1. What is the best way to get started on Freelance 3D Modeling work? I ask since I want to get some sort of 3D Modeling experience and get my career started in it. I spend as much time as I can working on my 3D work, however I'm…
Quite frankly nothing in here is portfolio ready. I would suggest starting fresh stuff, focusing on small props for now to get your texturing skills up. The thing about art is that after so much time working on a single piece, the speed at which your skill increases actually diminishes rapidly, which is why I think you…
I used to start my sculpts with the arshlevon basemesh that can be found on this site but then I started to do my meshes on my own. I either start with a super basic model that is just a box with a few extrudes that has roughly human proportions or I create my blockout with dynamesh. Either way I retopologize to get better…
Hi all, I have been looking on here for many years now before college and after leaving. So know I figure I need to start posting and sharing art to grow and learn. I will be posting Both digital and traditional work, creature design, weapons, and vehicles. Here are some sketches I have done to start off, glad to be…
im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)
As the thread title says, how should I start with this? I'm pretty new with 3D modeling and figured this wouldn't be too easy or too hard but I'm having a hard time figuring out how to start. Use a plane, cylinder, square, or?
Hey Polycount! This is quite wordy, but bear with me :D After ages of surfing threads I've finally decided to make an account and hopefully motivate myself to start creating more 'professional' outcomes. I'm wondering where I go from my current position, here's a little info about my current ability: I'm 17 in a month, and…
Don't fucking go to AI Chicago. I visited there a few years ago and it's one of the worst AI's for game art. Not having the programs to start doing 3D art isn't a good excuse. You can download any Autodesk product for free as a student, even if you're a high school student. You shouldn't wait to go to college to start…