i use shell modifier a bit when doing sub d work, i also do path constraints and path deforms, and i cant figure out how to get the effect i want without a lot of tweaking, in case of shell now i'm made a spline to use as a bevel and it keeps beveling in reverse or inside out, but not the way i intend. whats the secret…
I switched over to Maya for a bit and I'm looking for a tool similar to the Shell Modifier in Max but haven't found one yet. I'm using Maya 8.5. Just wondered if one exists in this program. Thanks
Hello.I have been working (part-time) on a project since 2013 and I would like to sell it. Initially, I thought it is okay to sell it for 2 or 5 dollars on the steam. * I'm afraid nobody would buy it as it is my very first project, I have no publisher and no strong advertisement strategies for it. Thus, I reconsidered my…
HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
Something I've noticed that personally catches my attention is the fear to leave the canvas, her magic ball thing is so conveniently in the frame that it sort of disrupts the perspective for me because it flattens the pose. If I cover the red orb she jumps out. I think that if you enlarge the orb size it would help, or if…
I’ve been selling 3D assets for a while now, and I can tell you, the things you create in your spare time are useful to others. IF you know the kind of things to build… I sell principally on turbosquid and on my own website... I really believe that selling your own 3d models is something that can have a positive impact…
I’m working on the ghost shell from the destiny franchise, I know there are lots things with model but please go easy on me I’m just trying sharing what I’m doing and everything is constantly being changed based on who Is tell me and why they know. I’m using maya, zbrush, substance painter, marmoset 3 (baking) and ue5 for…