For some reason when i use tex tools to pack uvs one of my objects disapears. Then i tried to use the 3ds max version and that did the same thing.I also tried stiching more objects togeather but it would just change which object disapeared. I don't know if this would help but i had 2 objects in the real scene that i…
I can not bake an Object Space/World Space Normal map without using a projection modifier and a (highpoly) reference (It defaults to a tangent based NM). Tangent based maps can be baked without a projection. There are two reasons why I want to generate an object space Normal map without a projection modifier: [1] Use the…
I'm trying to create a 90º bend for a modular environment set and my first instinct was to use the SimpleDeform modifier, my problem is that it doesn't properly line up with the grid which is obviously a problem. On the left here I've shown my result with the Simple Deform modifier bent to 90 degrees, on the right is the…
I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright…
Hey Polycount, Is there a way to make swift loop work on an edit poly modifier of an object? Why does the edit poly modifier restrict this? Also certain macro scripts found online, they fail with edit poly...why is this?
I switched over to Maya for a bit and I'm looking for a tool similar to the Shell Modifier in Max but haven't found one yet. I'm using Maya 8.5. Just wondered if one exists in this program. Thanks
With Physique you can go down to the Edit Poly level and select which verts you want to work with and hide ones you don't want to touch. Is there a way to do this with the Skin modifier?
Anyone know of some good Skin modifier tutorials? I haven't been able to find anything. What's annoying me most is not being able to mask off areas by going to the editable poly and selecting the areas I want to work on like I do with physique.
Anybody know if it's ok to use the skin modifier instead of physique when using the ActorX plug-in to export a model out for UT2004? Physique has been getting on my nerves. I was thinking of learning to use skin instead.
I got this dragon here ready to be skinned (3ds max)... i want to add a cloth modifier to the webbing of the wings i search in google and i have failed to find anything helpful to my cause ... any suggestions?