Here is a hand painting exercise I did from 3d motive. This is my first scene using only hand painted textures. My main focus is modeling and not painting but in today's world an artist needs to know both unfortunately. Anyway here are my results.
I hope you understand haha. Look at your own hand. Try to model this "triangle" and make the thumb go slight downwards. On your model, the thumb is going straight out of the side of the hand. That will result in that the hand will look really weird if the hand is gripping something or bending the thumb...
I already gave you MY solution. I'd not sit there and figure out a smart semi automatic solution for days. I'd just do it. By hand I am personally not using Unwrap Pro. I maybe should give it a go. But this is a company internal guide, not everything in there is done by me personally.
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
Hey guys, I'm looking for a job, working with low poly hand by hand painted, this is my last art ... take a look at my portfolio, if you have any interest, please contact me, Thanks. https://www.artstation.com/artist/matheusoliveira