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Low cost mocap for hands and feet?

I am about to start a project; in which I will need to animate also hands and feet.

I've tried to do it via keyframes, but the results are not that great, and also it takes forever; so I was wondering if you know any low cost solution to capture hands and feet movements.

In "dance type" games, you see often great animations for hands and feet, so I was wondering if they use some sort of mocap rig that has also gloves and socks, or if they do it by hand, using keyframes.

The motions that I need to create are not super elaborate, so I would like to avoid to waste money to rent a whole mocap studio just for that. I've done some research, and I've found low cost software, that works with kinect sensors or ps eye cameras; altho they do not mention if there is enough resolution to capture hands and feet movements (especially if you imagine a bare foot, which has the same complexity of a hand, but limited range of motion).

I am open to various solutions, like rent equipment or make my own mocap device, and get the software to capture it and export it in a format that I can load in my 3d software.

Thanks for any suggestion you may give me

Replies

  • cryrid
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    cryrid interpolator
    Usually the kinect doesn't have the resolution required for capturing fingers. I've heard the next version might, but for all I know that's just a rumor.

    Measurand has a glove for using motion capture on fingers, which I think can be combined with other motion capture devices. I'm not sure if it falls into your range of being low-cost though.
  • darshie76
    Thanks for your reply; in facts I thought that the kinect is not able to get such resolution, unless you add more, but at that point I would go directly for some better solution. Not sure about the new version, but I need it in the short period.

    I've looked at the Measurand, but they don't even have a price tag on it; and I assume that is in the order of the thousands...which is not what I would like to spend.

    As alternative I am looking into sensors and gyro; so I can apply them on a glove and use a simple microcontroller (like the arduino), to control and gather data from them, and shoot it to the computer. The only down side of this approach is that I need to write the software to map each sensor to each bone...which seems more complex than just do by keyframe the animations.
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