I am about to start a project; in which I will need to animate also hands and feet.
I've tried to do it via keyframes, but the results are not that great, and also it takes forever; so I was wondering if you know any low cost solution to capture hands and feet movements.
In "dance type" games, you see often great animations for hands and feet, so I was wondering if they use some sort of mocap rig that has also gloves and socks, or if they do it by hand, using keyframes.
The motions that I need to create are not super elaborate, so I would like to avoid to waste money to rent a whole mocap studio just for that. I've done some research, and I've found low cost software, that works with kinect sensors or ps eye cameras; altho they do not mention if there is enough resolution to capture hands and feet movements (especially if you imagine a bare foot, which has the same complexity of a hand, but limited range of motion).
I am open to various solutions, like rent equipment or make my own mocap device, and get the software to capture it and export it in a format that I can load in my 3d software.
Thanks for any suggestion you may give me
Replies
Measurand has a glove for using motion capture on fingers, which I think can be combined with other motion capture devices. I'm not sure if it falls into your range of being low-cost though.
I've looked at the Measurand, but they don't even have a price tag on it; and I assume that is in the order of the thousands...which is not what I would like to spend.
As alternative I am looking into sensors and gyro; so I can apply them on a glove and use a simple microcontroller (like the arduino), to control and gather data from them, and shoot it to the computer. The only down side of this approach is that I need to write the software to map each sensor to each bone...which seems more complex than just do by keyframe the animations.