Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…
Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah. So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile…
Hi there, first time poster here. I started this project a few weeks ago. I created a (low poly) mesh in maya 10, exported it to Zbrush. Added details in Zbrush and created a normal map. Everything went fine untill I created the normal map with Zbrush. My question is: can Zbrush actually change the uv's of your model?…
This is a base mesh that I plan to take into ZBrush to get my zbrush on! I am a complete novice with ZBrush so and advice and constructive criticism would be awsome! Cheers