Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah.
So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile version of it, just to compare between them. But after applying the original 10-UDIM textures to the single tile version and doing an Arnold render of both of them together, I saw no difference in the fidelity of the detail. I’m confused by this, since shouldn’t the 10-tile version look much better than the 1-tile version? What am I missing?
Replies
UDIM is nothing more than a naming convention, the mechanics of how the result is handled are entirely down to the renderer/engine/whatever.
to the original question...
images would really help diagnose the problem.
if you use a single 4k map and you lose no detail compared to your sculpt then using 10 4k maps isn't going to make it look any better.
if your single map does not capture all the detail and the UDIM looks the same there might be some sort of problem
I'm not disappointed with the result I'm getting, just surprised that they look the same. Shouldn't 1 8K texture for the head look better than 1 8K texture for the entire body?
might be worth uploading some pictures of the bakes / renders
Something else strange - on my duplicate model with only 1 tile, it showed like 90% of the displacement without any subdivisions turned on yet. All that was missing was the displaced details from the edges of the model.