So, i actually ragequit the hangout earlier because i was getting so frustrated with this workflow between the above programs, and before i go blow up a minecraftworld with TNT i need to get some help with this. As everyone knows, when you bake a normalmap in 3Ds max you need to flip the green channel when you want to use…
Hi Polycount, i'm having this wierd problem with my mesh when i import it from 3ds max into UDK, does anyone have an idea of what this may be? Notice in the max's viewport all is fine, but in udk you can see the issue around the mouth and eyes and on the back of the head, also the light/dark texture variation. In Max In UDK
Hello, I've began studying UDK and it's going wonderfully so far, although I have encountered a problem. It has to do with scale. I have a scene in 3DSMax, which is a pretty big environmental piece. Inside Max, I did not want to scale it up to huge proportions so I wouldn't have scale issues in ZBrush. The models pretty…
Hello guys Been working with CE3 from about February and I am getting my head melted with the workflow. I am a modo user and using the RC Pipline works but very limiting as I just found out that models over 10k lose the collision proxy and this after days of cleaning up my meshes to resolve the RC errors. It seems no one…
I am creating a level in UDK and the its going to use a lot of octagon shapes. The main rooms are octagon. I want to create textures that can be tileable in that room. What is the best way to do that? In the image below is how I was thinking of dividing the floor into sections that I could repeat. I know that UDK only…
hey all, I'm starting work on a modular environment, first step is to block it out within UDK using the BSP brushes. I then want to model all assets/textures in 3DS Max, Photoshop. I would appreciate advice on how you use the BSP block out, do you import tha blockout into 3DS Max or is it purely a visual tool within UDK?..…
It depends. For me personally I would go with CE3 Reasons: 1. No lightmap baking. 2. Very fast iteration on lighting setup (you just add, and change lights as you wish, and see results immedietly) 3. You don't have to make any shaders (and you can't for that matter), but stock ones are good enough for any realistic scene.…
Last night my level stopped opening after I'd been tinkering with lighting. At one point I converted a spot light to a dominant spotlight and/or vice versa. The level log seems to indicate that said dominant spot light is the culprit here, but I'm not entirely sure. I've tried all sorts of solutions, including making sure…
Hi guys, I am working at a scene in udk, the models are created in Maya, and then imported in UDK After I builded the lighting in UDK , some strange lines of shadow appeared; pillars have the same problem Can anyone tell me what should I do to solve this problem?
Hi im fairly new to polycount forums so first hello everyone:) Im currently trying to put a rock I made into Udk with the normal map i extracted in mudbox but the normal map doesn't seem to show in udk whereas in mudbox the normal looks fine.. heres some screenshots of both. here is my rock with normal map appiled to my…