Hi guys, I am working at a scene in udk, the models are created in Maya, and then imported in UDK
After I builded the lighting in UDK , some strange lines of shadow appeared; pillars have the same problem
Can anyone tell me what should I do to solve this problem?
Replies
Sorry, I don't undersand the question ... the lightmap is created automaticly by the engine, I think, when I am building the lighting, I use only the difuse and normal map textures
Copy/pasted from another thread:
thanks for the help, everybody