Hello all. I'm trying to export the diffuse texture from an object I have in Maya, but I cannot for the life of me find a simple way to do this. I cannot find a simple "export texture" button. I've tried baking the texture onto the duplicated object, but Maya crashes when I bake diffuse at 2k and above. The simplest…
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
Is there any way to select a texture set other than go to "textureset list" window? For example in Zbrush you can select with alt+left click any subtool. It makes slow to swap between different texture sets, specially when you can not rename the texture sets and some times the names has no meaning, specially coming from…
Ok I'm overcoming my fear of showing my far-from-perfect stuff and I'd like your critics and suggestion. I hope this will help me showing my 3D models more and more, while creating better pieces every time. I'm going back to hand painted texture, I'm gonna post some old stuff (10 months old) and a new model I made…
Hello Polycount, There are plenty of websites full of cross polarized skin textures / displacements that make our lives easier when texturing skin. However, when it comes to injuries, for example , you cannot really find a lot of good references , or the ones you find are not at the same quality with the good textures you…
I seem to have a problem with textures on my imported static meshes. When I try to apply the material with the assigned textures, the model turns completely black. In the material editor the texture looks fine, but once on the model, in the modelviewer it is utterly black. Any ideas on what the problem might be?
Hey guys, I'm trying to achieve a distorted texture effect using a radial gradient. The effect i'm going for is a sort of paper weight magnification, however it produces this nasty ring effect, (The source texture that is previewing is the mountain texture shown above it.) What am I missing here?!
i am god awful at texturing i mean maybe if i spend 3 hours i could make a half decent crappy cartoon wood ... but i want to know how people texture complex models of even semi complex like a human or something because im obviously doing something wrong because im just terrible... maybe if some of you tell me how you…
This work is a month or 2 old, just never got around to posting it. I lost the source file due to a switch in computers so I can't change anything but I'd like feedback so that I know what to improve on in the future. Note: These are hand made textures. The brownish dirt layer was a mix between DDO and and my own textures.…
I am creating a level in UDK and the its going to use a lot of octagon shapes. The main rooms are octagon. I want to create textures that can be tileable in that room. What is the best way to do that? In the image below is how I was thinking of dividing the floor into sections that I could repeat. I know that UDK only…