I am creating a level in UDK and the its going to use a lot of octagon shapes. The main rooms are octagon. I want to create textures that can be tileable in that room. What is the best way to do that?
In the image below is how I was thinking of dividing the floor into sections that I could repeat. I know that UDK only takes textures with the power of two, how can i make these textures so I can use them in udk?
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