OK, some more testing and I think I got it, thanks to a certain Gaussian function ;P Now I'm trying to figure out how to clamp and get actual values of light distance from -1 to +2 so that the dilation is light dependent, but am unable to get it right, the eye just...wobbles in place when I put up the light. As it shows in…
Hi everyone :) I have a HIK rig in Maya 2012 and now need to export an animation where the character moves around in the world as an animation where the character stays in place. I remember that Motionbuilder used to have a simple check mark to do that. Looking it up I even found this tutorial: [ame="…
Hi Quixel, I have some questions about NDO painter as the picture shows below. shift+space key didn't convert painting to normal. I also tried to restart photoshop and quixel suite, but didn't work :'( . some support would be appreciated, thank you :) software win8.1 photoshop cc 2015 quixel suite 2.0 edit: I tried to…
Hey! As a native 3ds max user heavily under the influence of said applications mechanics, I have a question regarding a function I want to exploit in Maya. The problem revolves around being able to select multiple edge rings at once and applying an edge split (Maya). In 3ds max, the action can be achieved by selecting the…
Hello, I've been having trouble lately with Maya, as I have come across a problem I cannot seem to find a - comfortable - solution to. I found this image from another thread, and I want to present it here: On the left we have the 3ds max 'inset' function at play, which in essence is the effect which I want to replicate…
depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
I think I may end up doing something with melscript, I came across a script on highend3d ( creativecrash ) that will create a stencil on an object based on another objects geometric profile, if I can somehow calculate and possibly convert to geometry the shadow volume, then I can utilise the stencil scripts functions to…
What are you trying to achieve with this ? You have no concept, you have no idea what you are doing, and you start with the details before having a blockout, which is just never good. Nobody can give you crits on it, except there are some pinching errors which there are. It has no arms no legs no head and no function. Form…
The way ue4 handles materials for landscape is imho a bit stupid since it's really limiting what you can actually do. They released the landscape showcase in the latest 4.4 update that has quite a complex landscape. It has basically 3 types of material, snow rock and grass. The material is made of 3 layers created with a…
Both are expensive, with Light Functions coming out a little more costly, but it's also dependent on what exactly the material is doing. One benefit over IES is the fade out distance, allowing you to reduce the impact. IES lights can't fade out the IES texture, unfortunately. Nice to see what other people do with…