Guys i tried to figure out where to settle this topic,i read the forum but i came to conclusion its here.If i wrong direct me plz. I came here to ask for help,our project Warcraft 3 Rebirth (modification of warcraft 3,in high definition manner) need an artist that is skilled in some image manipulation…
there is real movement now in film for trade organization. most of these issues are the same in games. everyone should watch this to understand WHY the game industry is so f*cked up, why studios close the way they do. and why jobs are shifted all over the world. you can skip ahead a few minuets past the linkups. [ame="…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
A very well known Modo user sold his Modo + Meshfusion license for $100 and moved on to Blender 2.75. He mentioned he waited so long for Blender to be 'ready for production' and 2.75 finally delivered what he was waiting for.…
Welcome to Polycount! This is the thread for you... https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1
I am trying to set up a scene where I get a depth of field pass on a box, and the result is everything is blurry. The scene contains 4 photometric lights and a camera, with a plane as a backdrop. I've been rendering with mental ray, and set up the multipass effect for the mental ray depth of field. Looked through autodesks…
I've created a height fog actor and have begun tweaking it in its properties but no amount of changes seem to alter what is being displayed (including the "enable} box.) I selected "f" in the view space to toggle the fog on and off, and it does exactly that, but I will still see the fog even when the properties tell me…
this is something that I have been working on here and there over the last few weeks, but Haz's post and the fact that its needed for a project pretty soon have given me the balls I needed to post it now I'm not exactly great at males but my female form in particular is bobbins, so I'm hoping that the good people of…
Leibarg: yeah, I was thinking about doing an F-14 first, but it was a little too complex for my time shedule. And yes, I'll be adding seams and panels and screws in PS. I'm just getting started on that right now. Low poly and baking is done. Still have to add the seams in PS tho. Now comes the impossible task of texturing…