Hi guys I'm having a workflow issue. I unwrapped my model in 3-D studio Max did A UV template ,sent it to Photoshop, set up my texture brought it, back checked it in Max to make sure it was lining up on the model everything looked great. I exported my model to Z brush imported as a OBJ tried to apply that texture to the…
Hey guys, long time lurker here finally deciding to do something but i guess i need some advice before i start. Im planning on modeling a room i sketched with my girlfriend just to get some experience on the whole process of modeling, texturing, etc for UDK, and my question is, how would you start it? should i go into UDK…
I'm reaching the final stretch in my portfolio model of a steampunk submarine, and need to model a hot air type balloon with a net to go over it and keep it from floating away. I've looked for tutorials on how to do a net but I'm coming up short. At this point, I won't get around to unwrap and texture the project so it is…
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
Hi guys, Thought I'd drop this question here since no doubt most of you will be flooding with advice. Long story short, I'm not good with characters, but I have decided to try my best so I'm modelling Ulthane from Darksiders. I decided on this to keep me interested :P Below are a few images, 1 of my model and 1 of an…
I know that Modo is primarily a sub D modeler, but I wanted to try patch modeling using splines. I realized that spline modeling is not the strong part of Modo, after fiddling with the functions for an hour. First, the patched geometry looked OK, until I thickened it. Suddenly I see seems and unwanted gaps everywhere.…
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...well, more like skeleton modeling tragic happenstances. As you can tell from the title and my throwaway sentence up above, I'm trying to learn how to model a skeleton bone by bone in an attempt to learn organic modeling. Specifically the human spine, as I thought it'd be a good place to start out at. Seemed simple…
Hey everyone. I'm currently modelling a character with a game-oriented goal in mind and am wondering how everyone else is integrating High poly and low poly modelling in their workflows. My current workflow goes as follows: - Maya: low poly modelling with proper topology. - Zbrush: Import low poly model and sculpt high…
Hey guys, found this site googling "looking for 3d modeler". I'm looking for someone to 3D model me exactly the white ranger helmet from the tv show "Mighty Morphin' Power Rangers" for use with Pepakura. As it stands, there are a couple already created models of this helmet, and none of them are screen accurate. The shape…