Hello every one, We are Techland Games, the developers of the Zombie smash hit Dying Light, and we have a mini challenge for you. We want to give you an opportunity to create an in-game t-shirt for Kyle Crane the main character of Dying Light. The best design will be put inside the ACTUAL game, together with the name of…
This will always happens between modular meshs. Just because they don't share the same baked texture. One way to avoid is to create one larger mesh. But that destroys the modular worklflow. Other way is to change some settings in the World Settings. -Indirect Lighting Quality 2 or higher should work -Decrease ndirect…
Hi guys I'm a big fan of the lighting used by Timothy Reynolds in his 3d illustrations. http://www.turnislefthome.com/206630/5823403/3d-work-client/twitch-2014-recap-(illustrations) I believe the thing I enjoy a lot is that there are warm shadows in the work. I have experimented with some low poly models and post processed…
Congrats on getting a portfolio put together. First, you should decide where you want to focus. Right now you have characters, vehicles, and an environment..do you want to sell yourself as a generalist? or are you looking towards environment art? Whatever you shoot for, you should focus your portfolio mostly on that.…
Hi everyone, so I'm trying to into the hang of painting lights and shadows, I've hit a wall. Been drawing for around 6 hrs today and I noticed the facial proportions look off. I'm going to fix the face tomorrow, as well as start on the hair and clothing. I just would love feedback because I feel stuck and like I've been…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
Hey, mormoset 3.04 can bake diffuse light. I was thinking of use them as lightmaps in my game, then i faced this problem after testing for a while i found this only happens when the proximity between object and light is low. So, please help if, found any solution or work around to this.
My current plan is to release the whole thing after I'm done with it for other artists to check out :) . For the materials I'm pretty much doing just guesswork, whatever works for the scene. The wood is pretty simple, I might wanna do another pass on it to make it more interesting. Right now I just took the orb cracks…
Hello. I would like to make a diffuse map from a photo I took. It's clear that the lighting is coming from a certain angle. I used to have a Photoshop tutorial for this in the form of an image but I seem to have lost it. Unfortunately I can't re-google the image either and no one appears to be talking about this on record.…