Yeah, same here, it's so annoying. Some other threads that have talked about this: http://polycount.com/discussion/190558/3ds-max-2018-sluggish-ui-and-uv-editor https://forums.autodesk.com/t5/3ds-max-forum/very-slow-menus-in-max-2018/td-p/7096480 A lot of people have experienced a better performance by tweaking the Power…
Hi, I found some very interesting .ini files in the 3dMax appdata directory: C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini -…
anyone ever seen this? 2015 is an older version but stil wondering why this problem only exists in max 2015, dragging and dropping fbx into max 2015 or regular import doesnt work for fbx files, it imports just blank
Hi all. I've exhausted all of my resources in trying to find a solution to an issue I'm experiencing in Maya. So now I'm finally stopping by the forums to post. To ask all of you and your combined brain power, to help me out here. So here's the problem. I'm working one a hair style using cards. The cards that I place on…
Hey polycount, So ive recently been using maya 2016 and came from 2014. I dont remember this ever happening but now in Maya if I have a mesh isolate selected and want to bridge or extrude a component, isolate refreshes and isolates the component. Which means I have go out of isolate and reselect the mesh. I noticed that if…
Greetings! I am new here. I actually started learning back on 2015. I made some low poly models that time. On 2016, I made some high poly tanks. I was doing it as a hobby. Then, only this year did I start taking it seriously and started learning unwrapping, baking, texturing, and rendering. I aim to be a hard surface…
notman said: I think I figured out what you mean. About how the characters sticks out from the environment and it has to be due to the way they are shaded and lighted. SPOILERS!!!: Here's a screencap of one of the prettiest place in the game:…
Upgraded from 3ds Max 2012 to 2016 and really excited to try out OpenSubDiv but finding it giving really ugly results. So I made a simple test and I don't quite understand why it's giving off these really bad errors.. that sort of look like shading issues? Or is it just really poorly creasing the edges even on this simple…
For convenience reasons, CGI always referred to pre-rendered imagery first. But that's all starting to blur now. Even Pixar is starting to develop a new hybrid renderer that emphasizes real time. http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/ Looks like the race for the real time ray tracing…
@Joopson I get no crash on Maya 2016, even under your conditions, you have the last service pack?, download the file and copy/replace in the ..\bin\plug-ins folder . please unload the old one , then reload the new one manually from browse> ..\bin\plug-ins tell me how it goes @mediochrea It's strange because I only need one…