Hey guys! Welcome to my sketchbook. Here are a few of my past works. I look forward to filling up this thread alongside seeking crit on the 2D Art Showcase and Critique forum. I am always happy to receive c&c on my work :) My goal is to become a character concept artist and to eventually produce my own comic book! My…
*Edit Here is the finished project: [ame=" http://www.youtube.com/watch?v=hQdOnK8lyWY"]Demon Warrior Model Showcase - YouTube[/ame] *old post Hi everyone! My first post here! I am at the process of converting my zbrush sculpt into game rez character, gonna try and maintain the polycount under 10 000. Here is the zbrush…
Final renders: https://www.artstation.com/artwork/OlgNK ---------------------------- Hi! I started this project a while ago, but now I finally have time to finish it (at least I hope so). Today I finished modelling interior and rendered some high-poly showcase. Earlier I also did most of the texturing work for the outer…
As I wrote in this post I havent posted at this forum for a couple of years but now I've desided to return (I hope I have improved since last time ) http://boards.polycount.net/showflat.php?Cat=0&Number=98843&an=0&page=0#98843 Well here are some of the models I've been working on recently. Sadly I'm not good at finishing…
The RFB Rifle is A Semi Automatic Rifle that fires NATO 7.62 x 51mm Cartridge The Rifle is Styling is Bullpup and First shown at 2007 SHOT show it also has been featured in game such as Battlefield 4 Its a Game Asset that has around 16K Polys and Textured using Metallic Workflow Created with: -Blender -Gimp -Xnormals…
Hello guys! my name is Isaac Cortissoz and i work as a concept artist, i really like dota 2 and i been working in the tf2 workshop since a year i think so i now want to try the dota 2 workshop, so i will be posting here some of my concepts and stuff, just to get like a "showcase" or more like a "folder" for people that is…
this is gonna be my first shot at PBR, I read a lot about it but never actually played around it. This is gonna be showcased through UE4, and probably playing around metalness workflow. You can absolutely critique my work. Feel free to do so :) About : Okay so my goal is to get to know PBR and its workflow. My goal is to…
Hello. This is a relight that I have done using the Subway Sequencer Map that is Available for free in UE4. Of course The first Volume of My lighting tutorial is out now and you can check it out to see if you like it. of course more volumes get released eventually and we add upon the previous volumes and move on to cover…
Hi all! I am a BA(Hons) Animation student in my last year, learning and developing my skills in various fields throughout the course and when it came to my last year I came to the decision that I wanted to become a 3D Artist hoping to work in the VFX or Games Industry. I recently created my first Showreel, showcasing the…
Hello, I'm in my final year in college for a BA in Game Art and I want to focus my personal work on environment design. One thing that I'm most interested in (but am starting late seriously studying) is learning more about lighting. I've always focused on lighting in games and always feel like.. I could do better? I feel…