this is gonna be my first shot at PBR, I read a lot about it but never actually played around it. This is gonna be showcased through UE4, and probably playing around metalness workflow.
You can absolutely critique my work. Feel free to do so
About : Okay so my goal is to get to know PBR and its workflow. My goal is to
make it realistic looking as much as possible. (ofcourse with my limited
capabilities) I'll try my best to do a great job still.
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