*Edit
Here is the finished project:
*old post
Hi everyone!
My first post here!
I am at the process of converting my zbrush sculpt into game rez character, gonna try and maintain the polycount under 10 000.
Here is the zbrush sculpt:
Here was the final result:
This was my first zbrush sculpt, and this is going to be my first game rez character conversion. Wish me luck!
Replies
Thank you kind sir!
Well i tried to make the clich
these were taken from xnormal's 3d viewer:
This one was a render of 3ds max:
Why does the normals in xnormal 3d viewer make the shapes pop out more than in max? What is the recomended method to shocase a model? Do normals just work better with direct x?
Just a thought.
Thanks for the comment! You are right, the wings would make more sense if they would stretch out furter. Although i didnt design him to fly, (more like glide) the curve shape does look a little awkward now that you mention it. I will have to design my character next time more carfuly! Thanks for pointing that out Boozekitty!
Just to update with the character already rigged.. here is a test to show it:
[ame="http://www.youtube.com/watch?v=YM6VIic5eGI"]http://www.youtube.com/watch?v=YM6VIic5eGI[/ame]
I will be updating the thread with images later.. for now i will just leave the video i made that includes the zbrush sculpt, low rez in 3ds max and in udk!
Any comments are welcome!
(please watch in HD)
[ame="http://www.youtube.com/watch?v=hQdOnK8lyWY&list=UU0WAoEq0bbeYUaKuwIUgp1g&index=1&feature=plcp"]Demon Warrior Model Showcase - YouTube[/ame]