Hi I really like the stager feature in zbrush, but I often find myself wanting to adjust the 'home stage' or 'target stage' positions down the road & I haven't figured out a way to do this. Is it possible? Ive tied up clicking the 'home stage' toggle, adjusting subtools position and then clicking 'home stage' again, but…
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
I'm trying to modify my multinormal so it tiles. I'm not entirely sure how to even create a multinormal that tiles in the first place. I've only seen that option show up before creating a layer in the context menu.
Hey guys! I'm going to be building a helmet and a falchion, both will be based of 200BC armor and weapons, specifically Lusitanian/Iberian ones like the falcata and the helmets provided in the following moodboard I just quickly put together. cheers!
Had the great pleasure of animating the Alliance Footman for Heroes of the Storm's new Alterac Pass Battleground https://vimeo.com/245137411 It was awesome to go back and look at the old Warcraft, Warcraft 2, and Warcraft 3 RTS titles for inspiration!
Submission: Story: Before you
is the mighty beast... Prince! Prince loves Beauty unconditionally. He wants to
protect her and always be by her side. The latter seems to get more and more
difficult as the years of him being a
small pup are over. Nowadays Beauty is constantly bombarded by marriage
proposals and men courting…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…