[IMG]file:///C:/Documents%20and%20Settings/the_fallen_breed/Desktop/CharacterModeling/Ochoa/week10_031710/images/heads/headFrontView.jpg[/IMG]I'm modeling this character for a class. This is my third character model for the class. I still need to make tweaks to the model before I can take it into zBrush. Any critiquing or…
Hello, I saved a tree-model I created with blender as a fbx file and wanted to import it to 3ds max. Well, the model is there but some planes are not displayed properly and the uvs are gone. Some questions: 1. When you create models for game-engines, are you allowed to scale up the uvs and using a tileable texture as shown…
Hello all, I'm working on a 3D model of a ship that is supposed to have the exterior and interior all modeled. I want the transition to be seamless so I wondering how I should go about modeling the inside once the low poly is done for the outside of the ship. Im using mostly Zbrush and cant figure out how I'm supposed to…
So I'm new to texturing, all i know is modeling, and even then I'm not familiar with modeling for games. So here's what I think I know(after as much reading from google as possible). 1.Modeling should be kept in quads or tris. 2.Texture maps should fit everything or as much as possible(in relation to characters) And what…
I look through quite a few pictures of other good modeler's topology and created this model. This time I try to keep triangles at minimle level and pushed all of them into either inside of eye area or inside the mouth. Now I want to model my ear carefully, I couldn't find a good way to cut ear off the main head and remain…
This is a diffuse painted character model named, "Brutus," from a recent freelance job with InsaneRoot. It's nice working with them, and they were kind enough to allow me to post this even though the game isn't complete. I actually don't know a whole lot about the game project myself, but I hope you'll all keep them in…
Hi, so I try modeling the pieces for tabletop sim. The board game is called quadular and there is not a bord existed in the workshop. So why not try make it my own. Well I use 3ds max to model the pieces low poly. I even applied smoothing groups. But after exporting to .obj, all the polygons are smooth instead of hard.…
I'm trying for the first time to bake a high-polygon model onto a low-polygon model in Substance Painter, and it's not working at all. I've tried all the Max Frontal Distance and Max Rear Distance patterns, and they don't reflect the shape of the high polygon model at all, or conversely, they reflect the shape of unrelated…
Hi Polycount! I've been lurking around these forums for quite some time but I recently stumbled across an issue I can't solve myself. I've tried manually compiling an item and testing it ingame. The whole compilation process worked perfectly fine but the shaders/textures are causing me quite a lot of trouble. Once I…
About the game: The genre of the game is going to be open-world sandbox survival game with crafting and a simple combat system. The theme of the game is going to be a sci-fi, post-apocalyptic. What we are trying to accomplish: We are trying to make a prototype of the given game before the end of May including: 6 entity…