So, I decided to start smoothing some of the assets, that I think wont need scuplting. Used a simple subdivision modifier and then smooth modifiers with shade smooth. I plan to bake this into the low polies. What do you think of this approach?
Thank you! Photogrammetry can be quite approachable once you’ve practiced it enough—you can skip a lot of traditional modeling and get very realistic assets. That said, processing the scanned meshes is often the hardest part: cleaning topology, fixing artifacts, and optimizing them for real-time use. Textures also need a…
the regular optimize modifier works with subobject selection if thats any help. probably not though because RIP UV if you use the regular optimize modifier
Hey everyone, I recently started looking into some dynamesh "boolean" workflows in Zbrush, and I am also learning to use Zbrush at the same time that I am experimenting with these new workflows. I found this great forum post about the whole workflow, whith a bunch of really great information (Article) . I can pretty much…
Hi all, I'm trying to create a pistol and I just finished the model in 3dsmax with its UVs. Next up i wanted to bake the edges of the model so that the hard edges are slightly polished. I'm baking EVERYTHING with a cage (no choice here since i'm baking 90° angles). Also every smoothing group is split to its own UV-island:…