Hey, I've gotta make a skybox for a custom UT2k4 map, but I'm not sure what the best way to go about it is... Should I just use stock photos and make a matte painting for it? Paint it by hand? Is there any tools that can help? Also, does anyone know of any sites with good royalty free stock images of skies? Thanks a bunch.
Hey, is is it possible to make several images of the same object. And then have a algorithm to calculate out more details into a single picture. Like having 3 pictures in 8k and get a 16k as the end product. thanks
The AI seen in the picture is killed, but the Mesh remains like that with the following displayed my bot has no handler for UTSeqAct_AIStopFire and UTSeqAct_AIStartFireAt .... What am i supposed to do here? somebody please tell. Seeking help.
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…