Xconvinct will be bumbling off to Seattle as a hard surface modeler at Bungie. He'll be making your halos, killing your mans some time in the next month. Congrats, Artem!
Hello, I'm creating a small level (instead of just creating the assets) and I need some help with the terrain. The level is a middle east urban map so the ground is mostly flat. The entire level is made entirely in 3DS Max and Photoshop. What I need help with is what's the best way for creating "landmarks" on the texture,…
First off, as a disclaimer, I've tried Autodesk support. They told me to dl a service pack. I have the student version of Max 2012. I call this glitch "the samsquanch" because it appears randomly, and is really difficult to notice. Notice first how this screenshot looks pretty much normal. Nothing wrong with the viewport…
hello, this is my first post ever in this part of the polycount forum. as much as i read the other posts, i know that the texture is aslo very importent... but i've made this post just for you to look at the proportions and the modeling... plz give me some useful crits. appriciate that. thx.
Hello guys, I'm kinda bored while doing this, so I'm starting some video recording live on twitch for a couple of days and maybe continue doing this with other tasks. This time I'm gonna be modeling the hair in blender and painting it with krita, photoshop and 3dcoat. http://www.twitch.tv/giovannyarceart
Hey people, I have updated my portfolio and could use some of polycount's amazing feedback. Let me know what you think! :smile: http://www.mrfido3d.com/
Hello! Me and 2 other friends are looking for some unpaid portfolio work. our speciality is in environment design, but we are willing to take on any project! We are learning unrealengine 4.
i was wondering if such a thing exists, some little bit of software that might let you bring up a custom pie menu on pressing a button, that you could assign shortcuts to etc?
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
I am trying to create a Sci-Fi scene as I don't have much experience in doing so and In composition. I would love some general feedback to help bring this scene to life and or any tips would be amazing!!!. FYI I'm using unreal engine